鶹ý

Faculty and Staff

Guiding Pace鶹ýs Esports Evolution

By
Johnni Medina
Posted
December 4, 2023
鶹ý student, Julia Cardillo and Jesse Bodony stand in the NYC Esports Facility

There are few people more qualified than Julia Cardillo 鶹ý22 to offer an insider perspective on the journey of Pace鶹ýs Esports program.

Julia鶹ýs involvement with collegiate Esports began in 2019, back when Esports was a student-run club. In 2021, Pace Esports was formalized into an official program, and Pace鶹ýs 15th varsity sport. Now, as the Assistant Director of the program, Julia鶹ýs helping guide the program into its bright future.

Considering her unique experience with the program from its roots as a club to her involvement in supporting it as a varsity sport, Julia shares her insights on how Esports at Pace has transformed while maintaining a dedicated commitment to community and inclusivity.

First things first, tell us a bit about your background.

I graduated from Pace in 2022, and I studied computer science and economics. I joined the Esports program back when it was a club in 2019 and was the Vice President of the club鶹ýs executive board until my senior year. Now, I鶹ým the assistant director for the Esports program.

We鶹ýve grown so much鶹ýnot just from last year, our first full year as a program鶹ýbut since we became a sport.

What role do you play in the program now?

I wear a lot of different hats. Our Director Jesse Bodony (who was just named !) and I tend to tag-team the week-to-week, which is constantly changing. At a baseline, we鶹ýre handling leagues and making sure matches run smoothly, and those run Monday through Friday from 7:00 p.m. on, sometimes until midnight. I also do a lot of social media marketing across all of our different channels, spotlighting players and celebrating wins, and other community management.

A big portion of the job is interfacing with and helping handle all our students, from the student helpers, team captains, players, e-boards across two clubs, and so on. We have a lot of different events in addition to our leagues, and I do much of the interfacing on those.

We want to win, at the same time, gaming is for everyone.

You鶹ýve been with the Esports program since it was a club and have seen it become an official sport. How has the program evolved?

It鶹ýs honestly wild. We鶹ýve grown so much鶹ýnot just from last year, our first full year as a program鶹ýbut since we became a sport. When we first established the Esports team, we had 40 students across 8 teams. During the 2022鶹ý2023 academic year, that grew to over 90 students across 18 competitive teams, and now we鶹ýre at 130 students and 24 teams! There are over 900 students currently in both our casual and competitive gamer community, we have facilities on both the Westchester and New York City campuses. We鶹ýve had a lot of wins and have been Conference Champions four times to date.

One thing actually that I'm especially proud of is the number of women and nonbinary students that have joined the program. A student from Columbia and the percentage of female and nonbinary players has increased from 19% last year to 28% now. We have two all-women and nonbinary teams called our Lavender teams, with even more women and nonbinary students who are on other teams and part of our community.

When we last spoke in 2022, you mentioned that there was a strong community element to Pace Esports and that not everyone in the program was a competitive gamer. Has that changed?

Competitively, we've grown in many different ways since we last spoke. But as we continue to evolve, we still promote the idea that while, yes, we want to be competitive and we want to win, at the same time, gaming is for everyone. And if you want to play and you want to be a part of our program, we want you.

Establishing our two campus facilities has been momentous in how we've evolved. Our community was almost solely online, but now there's this really big in-person community. There are students that classes will just sit and play between classes, even sometimes remotely with students who aren鶹ýt even in the program! It's really cool having that place for our student gamers. It's just so important to have a place that they can call home.

When the facility was first opened, one of our students said to us, 鶹ýI finally have a place to truly call home.鶹ý That speaks to how the students are just fully into it. I think that core part of us that says 鶹ýyes, we want to include you鶹ý is why the program has grown so much.

That's one of the best things you could ask for, students that care so much.

What are some of your favorite accomplishments since Esports became an official sport at Pace?

Obviously, I'm extremely proud of our competitive accomplishments, and our growth, but I鶹ým more so proud of the work and dedication that the students are putting in. That's one of the best things you could ask for, students that care so much.

Something else I love is how much we鶹ýve poured into the outside community, especially the next generation of gamers. We鶹ýve worked with a lot of local high schools through the organization EZ Esports. We partnered with them to help with their tournaments, let them use our facilities, stream their matches, and so on. We also hosted a summer camp for ages 13 to 18. Only a few of those students were even from New York, we had students coming from all over the country, Canada, even Taiwan! And it was so great bringing them in to learn about Pace and our program, to give them the chance to play in our facilities, and just see their faces light up. I think it鶹ýs so important to give back and we鶹ýve been able to do that.

I鶹ým excited to see that momentum build and to see what we can do.

What does the future of Pace Esports look like to you?

It鶹ýs funny because right now it's just Jesse and I, with a bunch of student leaders. So, there鶹ýs that question, you know, how much more can we handle? Especially considering how fast we鶹ýve been growing! We鶹ýve had to work out a lot of things systematically, especially on the people management side. We also transitioned from one conference to the National Esports Collegiate Conference (NECC) so that was a big adjustment.

This year was a lot of learning. Not just from getting the program started, and the growth, but also switching conferences, which always has a learning curve. I think I'm just excited to see where we go without all the noise of these new changes, and seeing what we can do now that we鶹ýre established. I鶹ým excited to see that momentum build and to see what we can do.

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